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<!doctype html>
<title>CodeMirror: APL mode</title>
<meta charset="utf-8" />
<link rel=stylesheet href="../../doc/docs.css">
<link rel="stylesheet" href="../../lib/codemirror.css">
<script src="../../lib/codemirror.js"></script>
<script src="../../addon/edit/matchbrackets.js"></script>
<script src="./apl.js"></script>
<style>
.CodeMirror {
border: 2px inset #dee;
}
</style>
<div id=nav>
<a href="http://codemirror.net">
<h1>CodeMirror</h1>
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</a>
<ul>
<li>
<a href="../../index.html">Home</a>
<li>
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<li>
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<ul>
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<a href="../index.html">Language modes</a>
<li>
<a class=active href="#">APL</a>
</ul>
</div>
<article>
<h2>APL mode</h2>
<form>
<textarea id="code" name="code"> ⍝ Conway's game of life ⍝ This example was inspired by the impressive demo at ⍝ http://www.youtube.com/watch?v=a9xAKttWgP4 ⍝ Create a matrix: ⍝ 0 1 1 ⍝ 1 1 0 ⍝ 0 1 0 creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7 ⍝ Original creature from demo creature ← (3
3 ⍴ ⍳ 9) ∈ 1 3 6 7 8 ⍝ Glider ⍝ Place the creature on a larger board, near the centre board ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature ⍝ A function to move from one generation to the next life ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵} ⍝ Compute n-th
generation and format it as a ⍝ character matrix gen ← {' #'[(life ⍣ ⍵) board]} ⍝ Show first three generations (gen 1) (gen 2) (gen 3) </textarea>
</form>
<script>
var editor = CodeMirror.fromTextArea(document.getElementById("code"),
{
lineNumbers: true,
matchBrackets: true,
mode: "text/apl"
});
</script>
<p>Simple mode that tries to handle APL as well as it can.</p>
<p>It attempts to label functions/operators based upon monadic/dyadic usage (but this is far from fully fleshed out). This means there are meaningful classnames so hover states can have popups etc.</p>
<p>
<strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p>
</article>